Oddly enough, Keldorn Firecam does not fit the appropriate superior for Ajantis, as Ajantis is a follower of Helm whereas Keldorn a follower of Torm. As the only NPC Paladin in the game, Ajantis is a good fighter with decent healing abilities. He has been sent by his superior Keldorn Firecam (a playable NPC in the sequel) to investigate and wipe out the bandits currently plaguing the Sword Coast. A righteous and somewhat naive young paladin found in the farmlands just north of the Friendly Arm Inn, Ajantis is a newly trained paladin operating under the Order of Radiant Heart.The NPCs are categorized by general alignment. 3 Baldur's Gate II: Throne of Bhaal NPCsįor each of the following characters, the voice actor, race, character classes, and alignment are listed, along with some biographical details.2 Baldur's Gate II: Shadows of Amn NPCs.I do warn you though, its quite a lot of stuff. If you want, I could make a thread on another forum on this site dedicated to those things. The setting I will use is one of my own design, one that I have been working on for a while, its a setting where I have taken typical fantasy things and just given them my own spin, so that I didn't have to rewrite rules but at the same time I could have my own flavor. I also have realized that it makes it easier for me as a DM to make an interesting story for them if I already know their characters before hand (that is a standard problem for my group, we always make the characters on the spot, which makes for some really uninteresting characters if I do say so).
I already do have two concepts in the works, one Orc or Dwarven Pugilist (bloodluster) that hangs out in seedy bars, who has a soft spot for poetry (makes for interesting character moments), and one with a Priest character that seems like he is young and full of himself, but has contempt for himself for something he did or didn't do, and it might be minor or major for that matter (He might feel that he does not reach his fathers standards, even if his father never really said anything). If possible, it would be fun to inspire the players into playing with their flaws as gifts, like lets say having a limp, Sure, it makes the character lose 5 move speed and lessen his intimidate, but he seems like less of a threat now, meaning he has the ability to take opponents by surprise. I would like some nice input and suggestions on how I can make some interesting characters that are a bit out of the norm, while being interesting enough to play, I will want to have some flaws integrated into the characters, some gifts that are unusual, and maybe some neutral ground traits.
The idea here is that I want to make about six characters for them to choose from, they shall be on about the same "power level", without being optimized, as in I want to make these characters as characters, and not some optimized number scores with a face painted on it. That means of course, that there has to be a lot of prework for me, but I am going to make them level 1, so that the "number job" is as easy as possible. So, I want to premake characters for either new players so that they can get into the game quickly, or characters for my old playgroup in order to challenge the way they play D&D normally.